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Godot Engine 3.3 is out with plans for 3.4 while 4.0 with Vulkan is still in progress


The free and open source game engine Godot Engine has a huge new feature release out, so big they had to change the version number and they have some big plans for long-term support.



Originally planned to be 3.2.4, it got so big with new features they branched it to a whole new build with Godot 3.3. Since Godot 4.0 is going to be a major change, with advanced rendering features and Vulkan API support, they're going to keep supporting the 3.x branch with plans in progress for a Godot 3.4 release in Q2/Q3 this year.



Pictured - Godot 3.3 with the .



As for what's in Godot 3.3? A including:




  • Godot editor on the Web

  • Threading API modernization

  • HTML5: Threads, GDNative, AudioWorklet

  • Unified 2D batching

  • New CPU lightmapper

  • Improved FBX importer

  • WebXR support for VR games

  • OpenXR plugin

  • MP3 loading and playback



Hopefully more developers will begin to use it, especially since it's completely free and open source with no royalties needed - along with great multi-platform support for both the editor and for exported games. The team say that Godot 3.3 is compatible with Godot 3.2.x and they are actually recommending users to upgrade.



Check out for the full info. You can support it on .

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